Easily playable at 2x Native.Ĭompletely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12FPS D3D9, 6-8FPS D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areasĬonstant 30FPS D3D9, no sound problems, no crashes, Hyrule Field 30FPS after activating 'DSP LLE on Thread'įlawless constant 30FPS, internal resolution=auto 1080p AAx4 AFx2 No major problems, although maximizing the window during gameplay will crash Dolphin. However, resizing or maximizing the window causes literally about a hundred errors, starting with 'Invalid Call' followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. A little slowdown in large areas.Īlmost Perfect, mini-map is garbled unless you change EFB Copies to RAM, then it works fine, but the game slows down also (OpenGL)
A little slowdown in large areas.įull speed most of the time.
The Legend of Zelda Twilight Princess Dolphin Wii Full SpeedĢ0->35FPS. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing.
Compatibility can be assumed to align with the indicated revisions.